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Monday, March 26, 2012

Durandal here we come!

Apparently Durandal is some type of sword* 

The servers are now down for an 8 hour maintenance. When we next log in we will be on the Durandal server and have our 1.21a patch.  Here is hoping it all goes smoothly and none of us lose any data!

We are very much looking forward to our new, bigger population and hopefully making a lot of new friends to murder pixels with.

*but Yelta wouldn't know since she doesn't play with the  pokey type weapons much.


*Kariri says STABBITY!

Saturday, March 24, 2012

1.21 continues to be fun!

Why hello Mr. Toad!
Boy, it has been another fun week in the world of FFXIV! My anima is slowly creeping back up to a less panic inducing level. I have found that it doesn't really take that long to run to Halitali to do leves, and then down to Broken water to do more... The anima shortage has made me realize I have been being even more lazy than I thought I was!

Wednesday, March 14, 2012

Update 1.21: First Impressions

Just starting out and Yelta is already sleepy..
 This weekend we headed back into Eorzea to try out some of the new features released in patch 1.21. This patch is the biggest release so far for Final Fantasy 14's new vision, and it's enormous. Jobs, quests, chocobo barding, accessory fixes, af, inns, rested bonus, and two new raids.

Only now, drained of anima and sporting some sexy new AF are the Sumausu Sisters ready to take a break and tell you all about it!

Tuesday, March 6, 2012

Monday, March 5, 2012

This Vs. That - Thoughts and Opinions on Various Things

When it comes to FFXIV, there is a lot of this versus that debate.  We have a better question: why can't  we have both? Going further, why can't we have it all? We think there's room in our world for everything. Let's talk about these versus options, and why we can make them all work.

Friday, March 2, 2012

Friday Roundup!

So, a lot has been going on and I have been slacking!
Here are some of this weeks highlights:

Letter from the Producer
Not much new here that wasn't already covered in individual dev posts but worth a read if you don't follow the forums. He did firm up the patch date as Friday, March 9 and includes some more job screen shots to drool over
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Class requirements to unlock Jobs
We now know what class combos unlock which jobsMost of them make sense, others not so much. The ones that don't are probably a product of the jobs being tacked on and not part of the games original design.